The world of Legends of Alehl is broken up into four main continents and numerous islands.

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ALEHL: A Continent Divided by Faith and Governance

The continent of Alehl is the heart of the fantasy world and consists of four countries and one city-state. Its ancient origins trace back to two indigenous groups: the Ancient Alehlians and the Foothills Tribes. Over centuries, the Ancient Alehlians formed a theocratic government led by a powerful priesthood, once spreading their temples along the entire western coast.

More than 600 years before the events of the novel, the Great Migratory Transfer reshaped the continent. During this event, the Amakim peoples began settling in the southeastern forests, while the Foothills Tribes unified into what is now known as Peer, a democratic republic formerly called the Common States of Peer.

Approximately 175 years after the great migratory transfer, many in the southern parts of Alehl began to desire the perceived freedoms of the Amakim and Peerian peoples, who had democratically elected governments. After a short-lived civil war, the Priesthood of Alehl chose to end the conflict and ceded the southern 2/3 of their territorial claims to the Alehlian Democratic Front, which was renamed New Alehl.

These “New Alehlians” adopted a more collaborative form of government, free from the perceived constraints of the Alehlian religion. They preserved many of the Alehlian traditions, while attempting to modernize. Eventually, the old way of Alehlian faith was forgotten for many, though pockets of religious faithful still thrived in communities linked to the scattered temples throughout the land.

More recently, after the formation of the Union Federation, (a semi-global alliance of democratically led countries), a city-state called Union City would become the center of the Union Federations government. The countries forming the Union Federation take turns holding a term of leadership over Union City.

On the Alehlian continent, the only country that does not participate in the Union Federation is Alehl, which is barred from joining the Federation due to the fact that their governmental leaders are not elected.

AMA: The Archipelago of the Amakim Tribes

The continent of Ama is barely a continent in the traditional sense. Located in the shallow Amakim Sea, Ama consists of the Amakim Tribes. Hundreds of Amakim tribes are scattered throughout the various marshes, lagoons and forested islands of Ama. They are more primitive, peaceful, and less-organized than their Amakim cousins to the north on the continent of Alehl.

BENAN: Empires & Ethnic Division

Benan is home to two dominant powers—Benan and Chehmati—which have fought for territorial supremacy for millennia.

These empires control a patchwork of ethnic groups, including the Telaim, Achih, Benathki, Har-Chehma, and others. Over 20 distinct cultural identities exist under the umbrella of the Benan Authority, though many outsiders are unaware of this rich diversity.

Violent ethnic conflicts have tragically marked Benan’s history, with cycles of genocide and conquest shaping the modern borders. The deep-rooted enmity between the Benans and Chehmati still drives much of the tension on this continent, making it one of the most volatile regions in the fantasy world map.

DELLETTIA: Kingdoms & Counterweights

The continent of Dellettia is home to three major nations—Dellettia Union, Chehmati, and Harmayim—each with distinct cultures, political systems, and long-standing rivalries. This continent plays a role in the balance of global power within the world of Legends of Alehl, especially in its complex relationship with the democratic Union Federation.

The Dellettia Union is the counterweight to the Union Federation. The Dellettia Union formed as a result of Harmayim’s admission into the Union Federation. Fearing that the Federation was becoming too great of a power, the various Dellettian monarch families pursued a union of their own.

Standing as the primary political and military counterbalance to the Union Federation, the Dellettia Union’s relationship with the outside world remains tense and strategic. Much of the peace has been brokered through diplomatic mediation by the Alehlian Priesthood, whose influence remains vital on the global stage.

The Dellettia Union has two capitals, Great Dellettia in the north, and Basin City in the south. These cities represent the two greatest monarchies within their union. More broadly, Dellettia consists of three main types of internal kingdoms. The smaller nomadic kingdoms span the desert that stretches from the north to the southeast. Centered around Basin City are the agrarian kingdoms and the forest kingdoms. Finally, Great Dellettia leads among the more industrial and trade-focused kingdoms throughout the eastern shores.

Though often associated with the continent of Benan, the imperial state of Chehmati has long maintained a presence in northern-central Dellettia. Over recent decades, Chehmati has expanded its reach across both continents, sometimes cooperating with Dellettia’s monarchies, sometimes clashing with them. Historically, the Dellettia Union has viewed Chehmati’s ambitions with caution—partnering when necessary, but rarely trusting.

Harmayim is the only country on the Delletttia continent to join the Union Federation. The Har are savvy sailors and carefree island peoples known for their wild lifestyles. Throughout their history, their greatest exports have been liquor and debauchery. Due to their seafaring ways, the Harmayim have been both the source and solution to the majority of piracy throughout the world’s history.

While Harmayim retains much of its libertine spirit, the country is now considered a key maritime ally of the democratic world and an unpredictable—but influential—actor on the global stage.

THE GREAT ISLANDS: Distant Island, Waiting Island, and Ruawn

Scattered across the world’s vast oceans are the three Great IslandsDistant Island, Waiting Island, and Ruawn—each playing a unique role in the global balance of culture, politics, and mystery within the world of Legends of Alehl.

Distant Island and Ruawn are the most isolated peoples in the world. Distant Island are a people believed to have descended from the Alehlians, a disputed theory supported by shared linguistic traits and spiritual customs. Both island nations possess a mystical quality, though Distant Island has maintained more direct trade relations with Alehl and the Union Federation.

Ruawn is best known for their music, which is only rivaled by Alehl in terms of its global popularity. Despite the popularity of Ruawn’s music, the country remains mostly a mystery to outsiders.

Waiting Island holds a special place in the political heart of the world. As a full member of the Union Federation, it serves as the permanent site of the Federation’s annual Congress—an event where the national leaders gather to debate, vote, and determine the future of global policy.

Rich in Alehlian-inspired architecture, Waiting Island blends the golden age of Alehlian artistry with the democratic ideals of the modern world. It stands as a symbolic bridge between ancient tradition and evolving governance, making it both a cultural landmark and a hub of international diplomacy.

Discover more about the expansive world of the Legends of Alehl this autumn!
📖 Legends of Alehl: Oracle of the Terebinth
🗓️ Arrives October 9, 2025
💬 #LegendsOfAlehl #EpicFantasy #OracleoftheTerebinth #PoliticalEpic

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